沉浸式虚拟演唱会中的社会临场感:一项关于观众享受、情绪唤起与新兴粉丝认同的实验比较
Social presence during brief immersive virtual concert viewing: an experimental comparison of audience enjoyment, emotional arousal, and post-exposure fan identification
一项实验室实验将240名18–30岁被试随机分入沉浸式虚拟演唱会组或二维演唱会视频组,观看四分钟片段后测量沉浸感、社会临场感、享受、情绪唤起与新兴粉丝认同。沉浸式虚拟演唱会组的沉浸感与社会临场感显著更高,社会临场感与三项观众结局均正相关,并通过社会临场感对三者产生显著间接效应。
BRIEF RESEARCH REPORT article
Front. Psychol.
Sec. Media Psychology
Beihua University, Jilin, China
Abstract
Immersive virtual concerts are becoming an increasingly important form of digital music experience, yet the psychological mechanisms through which they shape audience responses remain insufficiently understood. This study examined whether social presence mediates the effects of immersive virtual concert viewing on enjoyment, emotional arousal, and emergent fan identification. A laboratory experiment was conducted with 240 participants aged 18–30 years, who were randomly assigned to either an immersive virtual concert condition or a standard two-dimensional concert video condition. After viewing a four-minute concert clip, participants completed measures of perceived immersiveness, social presence, enjoyment, emotional arousal, and emergent fan identification. The immersive virtual concert condition produced significantly higher perceived immersiveness and social presence than the standard video condition. Social presence was positively associated with enjoyment, emotional arousal, and emergent fan identification. Mediation analyses further showed significant indirect effects of concert format on all three audience outcomes through social presence. These findings suggest that immersive virtual concerts enhance audience experience not only through technological novelty, but also by creating a stronger sense of mediated social connection. The study contributes to media psychology by highlighting social presence as a potential psychological mechanism linking immersive music media with emotional and identity-related audience engagement.
Keywords
emergent fan identification, emotional arousal, enjoyment, immersive virtual concert, media psychology, Social presence, virtual reality
Received
04 July 2026
Accepted
28 September 2026
Copyright
© 2026 Li and Huo. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence:
Disclaimer
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来源:Frontiers in Psychology · frontiersin.org
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